BUILT FOR GAMES
Speakers, relationships, quests, items, UI function, gameplay systems and developer intent.
LEARN MORE ›GAME LOCALIZATION
Localize the game. Not just its strings.
Game context. Specialized evaluation. Language ownership.
THE LANGMOD PIPELINE
A multi-stage evaluation system designed for games.Speakers, relationships, quests, items, UI function, gameplay systems and developer intent.
LEARN MORE ›The pipeline does the heavy lifting. The Language Lead makes the calls that matter.
LEARN MORE ›PASS, FIX, FLAG or REVIEW. Every state carries the evidence behind it.
LEARN MORE ›Source strings, an existing localization, or whatever context exists. Start with what you have.
LEARN MORE ›01 / THE PROPOSITION
A localization file contains words. The game around those words contains speakers, relationships, quests, items, UI function, gameplay systems and developer intent.
02 / HUMAN × SYSTEM
An evolving contextual layer built from the material available: project resources, developer direction, localization decisions and what LANGMOD learns along the way.
A game linguist responsible for terminology, voice, linguistic decisions and final language quality. The lead works with the project brief, pipeline findings and the context available through LANGMOD.
03 / EXISTING LOCALIZATION
Machine-translated, partially reviewed or already shipped. LANGMOD can audit what exists, surface the parts that deserve attention and focus linguistic effort where it matters instead of automatically starting over.
Don't retranslate what already works. Find what doesn't.
No blanket replacement. Review effort follows the evidence.
04 / FLEXIBLE ENTRY
Translation, multilingual evaluation, terminology analysis and Language QA can begin with the localization material you already have.
Full project access is not a requirement.05 / LANGMOD PIPELINE · INTERACTIVE CONCEPT
FICTIONAL PROJECTYou do not need to install or run this yourself. This is a view into the internal LANGMOD pipeline, from the material provided by a studio to a reviewed localization decision.
Follow the evidence behind each finding, then see how the Language Lead resolves it.
Brain › Blind Spot › Trace › Language Lead › decision
06 / LANGUAGES
Each target language has dedicated linguistic ownership. Another language? Talk to us ↗
The contextual pipeline is being tested against real game structures and localization problems. The hands-on LANGMOD service is available today.
BRING US YOUR GAME, OR WHAT YOU HAVE OF IT.
Starting from source, mid-localization or already machine-translated: let's identify the localization work that will matter most.
hello@langmod.io ↗